The paper "Gamification Framework for Personalized Surveys on Relationships in Online Social Networks”
by Michael Seufert, Karl Lorey, Matthias Hirth, and Tobias Hoßfeld has been accepted for publication at the First Workshop on Crowdsourcing and Gamification in the Cloud (CGCloud) in Dresden, Germany on December 9, 2013. Abstract The estimation of psychological properties of relationships (e.g., popularity, influence, or trust) only from objective data in online social networks (OSNs) is a rather vague approach. A subjective assessment produces more accurate results, but it requires very complex and cumbersome surveys. The key contribution of this paper is a framework for personalized surveys on relationships in OSNs which follows a gamification approach. A game was developed and integrated into Facebook as an app, which makes it possible to obtain subjective ratings of users' relationships and objective data about the users, their interactions, and their social network. The combination of both subjective and objective data facilitates a deeper understanding of the psychological properties of relationships in OSNs, and lays the foundations for future research of subjective aspects within OSNs. Paper Download the full paper in PDF format from the author's website |
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